mαττ gαrᴇᴛᴛy (
conclusion) wrote2013-08-16 10:23 pm
Entry tags:
some more heroes app

Player Information
Name: Codes
Age: 20
Current Characters: n/a
Contact: PM this journal.
Character Information
Name: Matt Garretty
Age: Late teens
Fandom: Chronicle
Appearance: CLICK (far right)
Canon Point: Post-film
History:
CHARACTER WIKI | FILM WIKI
Matt's role in the film starts small but evolves to where he becomes the last man standing. Beginning in their small town, Matt takes his cousin Andrew to school regularly. One on trip, he notices the other with a camera. It's a strained relationship between the two. At one point, Matt is singing ridiculously with the radio and then the next, he's patronizing Andrew, trying to have both of their interests at heart. They get to school and Matt acts as if he hardly knows him.
It's the party he brings Andrew to later that changes everything. There, away from the rest of the group, he goes exploring with Steve Montgomery, the well-liked guy of the school. They're reckless (and probably drunk) but they go looking around the crater, and bring Andrew into it. He has the camera after all. Diving into the pit, they come upon this strange collection of rocks. They're blue, they hum and the place is dark - it gets hard to breathe for the trio. Suddenly, silence. Then a violent humming that knocks everyone out after terrifying them. The party ends and some time passes. The trio however, find it hard to part because of a discovery. Surprise surprise, they have... superpowers.
It's all downhill from there. Very downhill.
Matt's role in the film starts small but evolves to where he becomes the last man standing. Beginning in their small town, Matt takes his cousin Andrew to school regularly. One on trip, he notices the other with a camera. It's a strained relationship between the two. At one point, Matt is singing ridiculously with the radio and then the next, he's patronizing Andrew, trying to have both of their interests at heart. They get to school and Matt acts as if he hardly knows him.
It's the party he brings Andrew to later that changes everything. There, away from the rest of the group, he goes exploring with Steve Montgomery, the well-liked guy of the school. They're reckless (and probably drunk) but they go looking around the crater, and bring Andrew into it. He has the camera after all. Diving into the pit, they come upon this strange collection of rocks. They're blue, they hum and the place is dark - it gets hard to breathe for the trio. Suddenly, silence. Then a violent humming that knocks everyone out after terrifying them. The party ends and some time passes. The trio however, find it hard to part because of a discovery. Surprise surprise, they have... superpowers.
It's all downhill from there. Very downhill.
Personality:
What does a high schooler have to worry about? - Going to school, maybe.
He reads philosophy on the side, as hinted by his frequent references to philosophers past and present which gives some a hint towards a curious nature to himself. IT proves reckless at times however, as evidenced in the beginning when he follows Steve into the hole in the ground, not knowing nor caring whether whatever is inside will kill him. There's also his occasional attitude, which is what helps him to go at things the wrong way. There's a lack of tact on his end when he's with friends and when messing around, he can come off as offensive. He often teases his cousin, but during these moments of honesty, he gets to the root of the matter, and points out what it is that few others refrain from.
Matt's world wasn't too complicated in the beginning. He had his obligations; to his family, to himself, to his social standing - whatever he had. He was connected in high school — knew where the parties were, the important people, whatever would and could get someone noticed. He knew how to be big, and how to stay to the sidelines, as hinted by how he knew of the party. He was juvenile in the beginning, concerned with small pranks and upskirting girls, smoking weed on the side, and 'trying' to be a good cousin to Andrew Detmer, which involved taking him to school and to parties, wherever it was possible for the other to... have some sort of life that wasn't a social laughingstock. He didn't care about much and had little motivation for the things he did, simply going through the motions.
As he develops over the course of the film however, he forces himself to grow up and become a better person than who he'd been. Someone who places others as the priority, doesn't worry about saving his own skin. The powers are what drives him closer to his cousin but it's when Andrew has snapped that Matt actually takes initiative, realizes he should have been there all along. During the final showdown with Andrew, he tries to reason with him, tries to be the good cousin he was aiming for but it isn't enough. He isn't willing to sacrifice the world for one person and he can't get back his cousin - he doesn't know how to reason with him, how to get to the heart of the problem and take the reins, as maybe Steve might have been able to.
That's why instead of being a hero, being able to do what others can't, Matt does the job for the officers called to the scene and he kills Andrew before his cousin can hurt anyone else. The needs of the individual are less than that of the collective, aren't they? That's the lesson he learns, that the world doesn't revolve around him and as good as things get for him, he can't settle and turn an eye away from others. It's why he does what he's done once the curtain falls, even when it's too late.
"What does ‘altruism’ mean, Matt?"
"It’s like wanting to make things better for everyone.”
He's changed at this point in his life. He's wiser, older, having crossed a threshold over which he can't come back. The effect that Steve and Andrew have on his life make him care more, realize he needs to be proactive and not reactive to things around him. It's why he loses the two in his trio—he fell back into comfort, into things caring for his own needs.
In a sense, he's the middleman at this point, between those who don't understand and those who know what it's like to have these powers. He has ties on both ends, duties to not only family but those outside, complete strangers. There's a recognition of the potential chaos from these gifts and he tries to prevent it from happening (establishing rules within the group), knows that they need to be responsible and accountable for their actions. By the time the dust clears however, Matt's too late. He doesn't get the girl, he has a good hand but ends up having to fold; he realizes that in order to keep people safe, he can't be near them. So he chooses the path of sacrifice. Others before himself, no matter the cost. He wants to make a change, wants to make things matter.
Development aside, Matt's easy to read - he's a young adult struggling with the choices he's made and been forced to, trying to take responsibility in order to make up for his lack of action while he could have made a change in things. The fuse for his temper's grown and he's got more patience, willing to try and reason before anything else. He isn't looking to hurt anyone, he's just trying to do right by others where he couldn't before. When the film ends, Matt looks as if he's at peace, despite it being only three months since his hand was forced. First impressions are important, and if people don't see Matt as someone approachable, maybe they'll be around to see a guy struggling to be more active than reactive.
He reads philosophy on the side, as hinted by his frequent references to philosophers past and present which gives some a hint towards a curious nature to himself. IT proves reckless at times however, as evidenced in the beginning when he follows Steve into the hole in the ground, not knowing nor caring whether whatever is inside will kill him. There's also his occasional attitude, which is what helps him to go at things the wrong way. There's a lack of tact on his end when he's with friends and when messing around, he can come off as offensive. He often teases his cousin, but during these moments of honesty, he gets to the root of the matter, and points out what it is that few others refrain from.
Matt's world wasn't too complicated in the beginning. He had his obligations; to his family, to himself, to his social standing - whatever he had. He was connected in high school — knew where the parties were, the important people, whatever would and could get someone noticed. He knew how to be big, and how to stay to the sidelines, as hinted by how he knew of the party. He was juvenile in the beginning, concerned with small pranks and upskirting girls, smoking weed on the side, and 'trying' to be a good cousin to Andrew Detmer, which involved taking him to school and to parties, wherever it was possible for the other to... have some sort of life that wasn't a social laughingstock. He didn't care about much and had little motivation for the things he did, simply going through the motions.
As he develops over the course of the film however, he forces himself to grow up and become a better person than who he'd been. Someone who places others as the priority, doesn't worry about saving his own skin. The powers are what drives him closer to his cousin but it's when Andrew has snapped that Matt actually takes initiative, realizes he should have been there all along. During the final showdown with Andrew, he tries to reason with him, tries to be the good cousin he was aiming for but it isn't enough. He isn't willing to sacrifice the world for one person and he can't get back his cousin - he doesn't know how to reason with him, how to get to the heart of the problem and take the reins, as maybe Steve might have been able to.
That's why instead of being a hero, being able to do what others can't, Matt does the job for the officers called to the scene and he kills Andrew before his cousin can hurt anyone else. The needs of the individual are less than that of the collective, aren't they? That's the lesson he learns, that the world doesn't revolve around him and as good as things get for him, he can't settle and turn an eye away from others. It's why he does what he's done once the curtain falls, even when it's too late.
"It’s like wanting to make things better for everyone.”
He's changed at this point in his life. He's wiser, older, having crossed a threshold over which he can't come back. The effect that Steve and Andrew have on his life make him care more, realize he needs to be proactive and not reactive to things around him. It's why he loses the two in his trio—he fell back into comfort, into things caring for his own needs.
In a sense, he's the middleman at this point, between those who don't understand and those who know what it's like to have these powers. He has ties on both ends, duties to not only family but those outside, complete strangers. There's a recognition of the potential chaos from these gifts and he tries to prevent it from happening (establishing rules within the group), knows that they need to be responsible and accountable for their actions. By the time the dust clears however, Matt's too late. He doesn't get the girl, he has a good hand but ends up having to fold; he realizes that in order to keep people safe, he can't be near them. So he chooses the path of sacrifice. Others before himself, no matter the cost. He wants to make a change, wants to make things matter.
Development aside, Matt's easy to read - he's a young adult struggling with the choices he's made and been forced to, trying to take responsibility in order to make up for his lack of action while he could have made a change in things. The fuse for his temper's grown and he's got more patience, willing to try and reason before anything else. He isn't looking to hurt anyone, he's just trying to do right by others where he couldn't before. When the film ends, Matt looks as if he's at peace, despite it being only three months since his hand was forced. First impressions are important, and if people don't see Matt as someone approachable, maybe they'll be around to see a guy struggling to be more active than reactive.
Game Specific
Suitability:
So WHY would the UAA want Matt?
For starters, Matt has nothing to lose at this point. He has no identity from being on the run, no immediate ties due to this need to constantly be on the move, and he's a fighter already. He knows his way around a fight even before he had powers and fighting to the end is nearly instinct to him. Hell, Matt gets a thrill from danger and excitement. As a bonus, while he'd rather keep people safe, he isn't above murder (or being forced to it, in some cases). With him trying to keep a low-profile, what better way to screw with him by placing him in a killer environment? It's a sure way to test his patience. It'd be amusement for the cost of little to nothing, if one doesn't consider the basics he'd get upon arrival. See him hit the ground running or crash and burn.
For starters, Matt has nothing to lose at this point. He has no identity from being on the run, no immediate ties due to this need to constantly be on the move, and he's a fighter already. He knows his way around a fight even before he had powers and fighting to the end is nearly instinct to him. Hell, Matt gets a thrill from danger and excitement. As a bonus, while he'd rather keep people safe, he isn't above murder (or being forced to it, in some cases). With him trying to keep a low-profile, what better way to screw with him by placing him in a killer environment? It's a sure way to test his patience. It'd be amusement for the cost of little to nothing, if one doesn't consider the basics he'd get upon arrival. See him hit the ground running or crash and burn.
Weapon:
For the sake of sadism and an irony that Matt is really going to loathe, his weapon is going to be a javelin. Something made out of bamboo with a steel spearhead, it's meant for throwing more than swinging (though he likely will be more keen on the latter). It'll be able to support his weight if he needs to lean on it, use it to vault over things, that sort of situation. In regards to upgrades, there's literally not much in store for Matt with this weapon. He's going to be bitter towards the 'gift' as is and having his powers gone won't make him too happy.
Useless fact: he wishes he was smart enough to harness the technology a hoverboard (Back to the Future is a guilty pleasure) uses and apply it to this thing - at least then he could pretend he's got some sort of power here.
Useless fact: he wishes he was smart enough to harness the technology a hoverboard (Back to the Future is a guilty pleasure) uses and apply it to this thing - at least then he could pretend he's got some sort of power here.
Samples
Log/Third Person Sample:
He's hurting. Out in the middle of nowhere, up the river without a paddle and a hundred other stupid figures. Quite literally, he feels like Caesar in his last moments, there in front of the council and yet he's the only one in the room. Then again, his problem might have been making a comparison to the late emperor.
Matt struggles on the bed, rolls onto his side then stands up, He takes off the thick jacket and strips down to the first layer of jeans and a shirt. This isn't Tibet, that's for sure. This isn't anywhere he wants to be but then again, neither was back... home? ‘In his world’, whatever that meant? The thoughts make his face scrunch up, unimpressed with the thought— not like his life wasn't a bad origin movie already, right? Except this time he doesn't have the power, and that alone makes him feel more like the opening character, the one who gets offed five minutes in.
It's messed up. Looking over to the box, his eyes narrow and his frown deepens, jaw tightening. Despite the way he can feel his stomach turn, Matt lifts a hand towards it, stays where he is across the room. He focuses and nothing happens. The harder he tries, the worse his shaking gets, and soon enough he can feel this red run from his nose, a headache starting up. It's more than to leave a sour taste in his mouth.
Wiping his nose across a sleeve, he sits back down on the bed, buries his face in his hands. “God, what am I doing here...” He looks up again, around the room and to the items on the desk. Reaching for them, he pockets the cash, opens the communicator. There’s some curiosity as he turns it on and looks it over, but his face is mostly unreadable as he tries to work out the basics. He tests the camera.
“Wonder if this is how Andrew felt, using that thing…” The idea draws blood to his tongue.
Matt struggles on the bed, rolls onto his side then stands up, He takes off the thick jacket and strips down to the first layer of jeans and a shirt. This isn't Tibet, that's for sure. This isn't anywhere he wants to be but then again, neither was back... home? ‘In his world’, whatever that meant? The thoughts make his face scrunch up, unimpressed with the thought— not like his life wasn't a bad origin movie already, right? Except this time he doesn't have the power, and that alone makes him feel more like the opening character, the one who gets offed five minutes in.
It's messed up. Looking over to the box, his eyes narrow and his frown deepens, jaw tightening. Despite the way he can feel his stomach turn, Matt lifts a hand towards it, stays where he is across the room. He focuses and nothing happens. The harder he tries, the worse his shaking gets, and soon enough he can feel this red run from his nose, a headache starting up. It's more than to leave a sour taste in his mouth.
Wiping his nose across a sleeve, he sits back down on the bed, buries his face in his hands. “God, what am I doing here...” He looks up again, around the room and to the items on the desk. Reaching for them, he pockets the cash, opens the communicator. There’s some curiosity as he turns it on and looks it over, but his face is mostly unreadable as he tries to work out the basics. He tests the camera.
“Wonder if this is how Andrew felt, using that thing…” The idea draws blood to his tongue.
Journal Entry/First Person Sample:
Whoever's out there, listening. Please hear me out.
I don't know how you found me, or what you know but please. Let me out of here, just... You don't know what you're dealing with. [He drags his hands down his face, stares up hard at the camera before going to pace.] Heck, I don't know what I'm dealing with, and I've been stuck with this for a while. Whoever you are, you need to trust me. I'm not a threat to anyone, not unless you make me. So please, talk to me. Explain what's going on, do something that isn't leaving me in a room and watching me like some... animal.
... This is a warning. I breathe, I bleed just like anyone else and I have nothing left to lose. I don't want to do anything I don't have to. Believe me. [Silence, and he looks away, frowns.] My name is Matt Garetty, and that's all I have to say.
I don't know how you found me, or what you know but please. Let me out of here, just... You don't know what you're dealing with. [He drags his hands down his face, stares up hard at the camera before going to pace.] Heck, I don't know what I'm dealing with, and I've been stuck with this for a while. Whoever you are, you need to trust me. I'm not a threat to anyone, not unless you make me. So please, talk to me. Explain what's going on, do something that isn't leaving me in a room and watching me like some... animal.
... This is a warning. I breathe, I bleed just like anyone else and I have nothing left to lose. I don't want to do anything I don't have to. Believe me. [Silence, and he looks away, frowns.] My name is Matt Garetty, and that's all I have to say.
